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Star Trek: what it teaches film makers about special effects

Simon Brew


Because special effects exist to enhance a story, not be the story. They're there to add a dose of magic to what happens on screen, rather than become the primary focus of it

JJ Abrams’ Star Trek reboot continues to mop up cash around the world, and Simon reckons it could teach some filmmakers a few lessons about effects...

Published on May 19, 2009

MILD SPOILERS LIE AHEAD


When the Starship Enterprise drops out of warp speed and stops at the planet Vulcan in the midst of JJ Abrams' Star Trek reboot, the big screen carnage that greets it is the kind of effects spectacular that the Star Wars prequel trilogy only, for my money, got right once. The opening sequence to Revenge Of The Sith was the only one that came close to capturing the fun and energy of the original Star Wars movies. And yet while George Lucas got bogged down in intense mire and deathly seriousness with his second trilogy of films, Star Trek has now, surely, wrestled away the initiative when it comes to thrilling, spectacular blockbuster science fiction on the big screen.

For I finally caught Star Trek over the weekend, and can't help but add my voice to the loudly singing chorus of praise for the film. Never mind the Star Trek canon or the science fiction genre in particularly: when was the last time we had a blockbuster summer movie of any genre as downright entertaining as this one? I loved last summer's The Dark Knight, but it's a far darker and intense beast. Star Trek was rounded fun of the first order, and my congratulations go to all involved.

But of the many factors I found impressive, the one that particularly stuck out against the tide of blockbusters in recent years was that there was barely a special effect wasted. Granted, there were lots of special effects in the film, but each had a purpose in the greater scheme of things, and at no point did I get the impression that someone was playing a videogame before my eyes, or showing me what their computer could do. Coupled to the fact that there was no ridiculously over-the-top slow motion gimmickry, along with no unnecessarily confusing edits, and I left with the real impression that this was a film made by people who absolutely, top to bottom, knew what they were doing (there was, I acknowledge, shaky-cam work, that Martin has talked about here).

But it's the special effects I want to talk about. Because for the past decade or so, more and more the effects in big films have been utilised as some kind of willy-waving exercise, with the emphasis on putting something impressive in the trailer. Yet too many times, when you got to the film itself, they stood out like a sore thumb, as integral to the story as a fridge is to the middle of a football field.

The key offender in recent times has, for my money, been Indiana Jones and the Kingdom of the Crystal Skull. What was particularly disappointing about that film was that George Lucas and Steven Spielberg were making all the right noises in the build up to the film, that it wouldn't be effects driven. But they were leading us a merry dance. We had computerised snakes, computerised bugs, we had computerised fridges flying through computerised explosions. And that ending. Everywhere you looked in the midst of the latest addition to an action franchise whose best moments were recorded via a camera lens, there was a special effect, often for no clear purpose.

It's not alone, either. Just how many times have we had effects for the sake of effects in past summers? I'm not averse to putting some computerised spectacular on the screen, but numerous times, for instance, during the last Pirates of the Caribbean film I just thought they were showing off (and I do concede there were some terrific sequences in there, too). Transformers? It looked terrific, granted, but the effects were in charge there, and it didn't help the film.

Also, there's the problem that when a film is reliant on a special effect, it has a habit of going badly wrong. The back end of I Am Legend was significantly diluted by some bizarre computer creations running amok, the arrival of the Scorpion King at the end of The Mummy Returns induced titters when I saw it, and Martin has listed several other candidates that I could happily chunter about right here .

The trick to Star Trek, for me, was that it stayed focused, and chose carefully. Appreciating that JJ Abrams had a sizeable budget at his disposal, there was still little doubt in my mind that it was all up there on screen as I walked out at the end. The last time I think I'd seen such concentrated focus on wringing the most out of an effects budget for the benefit of the film itself was with Danny Boyle's underrated Sunshine, and I long now for other blockbuster directors to pick up some of the lessons that Star Trek has clearly demonstrated.

Because special effects exist to enhance a story, not be the story. They're there to add a dose of magic to what happens on screen, rather than become the primary focus of it. In Star Trek, the battle around Vulcan is the standout example for me, but even something like the drilling sequences worked a treat, and whenever JJ cut to a wide shot of the Enterprise travelling through space, I bought it every time. It actually mattered.

Here's hoping that then Star Trek marks some kind of sea change in how effects are employed. Let them no longer be used to plug gaps in shitty films, and instead get back to what special effects were supposed to be there for in the first place.

And JJ? Get working on the sequel while you're there, please...

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Star Trek on Den Of Geek

 

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Users Comments

Re: Star Trek: what it teaches film makers about special effects
Posted By chamelious 1 May 19, 2009 11:33:00 AM

Whilst i agree that star trek was masterfull in many ways, i also love transformers and dont really get the bashing it seems to get on DOG. Its just a fun film, based around a childrens cartoon. Its colourful, loud, visually stunning, who cares that the story is practically non existent. The film is about giant transforming robots, avoiding CGI becoming a centrepeice of the movie would have been jolly difficult.

Re: Star Trek: what it teaches film makers about special effects
Posted By Morph 1 May 19, 2009 12:45:00 PM

Couldn't disagree more. We see two planets blow up, and yes it furthers the plot, but there is no emotional impact at all - both feel to me more like excuses for explosions. Star Trek looked great, I agree (unlike I Am Legend or Crystal Skull for instance) but to my mind was still just flashy effects with no feeling.

Re: Star Trek: what it teaches film makers about special effects
Posted By gudge 1 May 19, 2009 01:01:57 PM

I have to disagree, the planets being eaten was the whole force behind the plot. We were shown the emotional struggle of Spock and the Romulan leaders (I forget his name) that were direct causes of the eating of planets. The theme of the film was emotion, so to say it was just flash effects is to diminish the plot and the acting. Simon, great article I completely agree.

Re: Star Trek: what it teaches film makers about special effects
Posted By simonbrew 1 May 19, 2009 01:47:09 PM

I don't mind Transformers; there's some good stuff in there, and I've written quite a lot about my liking of Michael Bay movies. I can't love it, though, and it has several problems - most notably the editing - that really hold it back. As for Trek, what you say Morph is exactly how I felt about the last three Star Wars films. I was more emotionally involved in Trek - and I'm not really a devotee of the TV shows or films - than I had been with a big film for some time (Dark Knight excepted).

Re: Star Trek: what it teaches film makers about special effects
Posted By Houndsteeth 1 May 19, 2009 01:59:32 PM

As a bit of a science fiction purist (explosions with sound in space C'MON!), I had problems with the reboot. Don't get me wrong...it was an enjoyable romp and a good movie, but it failed to satisfy a certain level of plausibility for me. It didn't exactly add to the genre as much as it borrowed heavily from it. And the whole beauty of trek is that it is fantastic, yet almost believably possible as long as you allow for a few gimmicks (faster than light travel, matter to energy conversion transportation, containment of antimatter, etc.). But throwing in plot gimmicks like "red matter" and "temporal anomalies" (the former from the reboot and the latter from all of the other movies and series) stretches even my belief. I would love to get my excitement wrapped around a REAL scifi adventure instead of campy space opera that seems to appeal to the masses. Take just about any Niven and Pournelle novel and give it some flesh (hello? Legacy or Herot, anyone? Big bad nasty beasties that would translate well to screen that have their foundation mired in a biological oddity that the authors happened across at a party)

Delta Vega Scene Was Just CG for CG's Sake
Posted By captainpondscum 1 May 19, 2009 02:23:57 PM

One of the low points of the movie for me was the monster-chase sequence on Delta Vega. That was a good example of the special effects sin of "CG stuff happening in the background" -- stuff that didn't advance the plot at all, too. Kirk could have met Spock Prime without that scene, and frankly, I didn't find the monsters (or their behavior) particularly believable -- it seemed an especially Star Wars moment (the larger one even strongly resembled one of the monsters from the stadium scene in Episode III!).

Visual Effects, NOT Special Effects
Posted By chesterfield 1 May 19, 2009 02:40:02 PM

This is 2009, not the 60's! If you are going to write about effects, you should know that in the industry, there is a VERY clear distinction between Visual Effects and Special Effects. I'm sorry , but how can I read an "informed" article about the new Star Trek movie's "Special Effects", when clearly there are very few in the film (for example, explosions, smoke, sparks, etc.) For those who don't know any better, in a tiny nutshell, Special Effects are the tricks caught on camera, while Visual Effects are created after the shoot. Professionals' careers and paychecks are influenced by their occupation title and screen credits. You don't call the DP a focus puller or key grip. It really pisses off everyone in visual effects studio when they see this. Believe me, having worked with them for 24 years, it does.

Re: Star Trek: what it teaches film makers about special effects
Posted By twosheds 1 May 19, 2009 03:40:20 PM

Chesterfield - this very recent book might interest you (note the title, and also check out the credits for 2001: A Space Oddyssey at the IMDB) http://www.amazon.co.uk/Special-Effects-Technique-Richard-Rickitt/dp/1845131304/

Re: Special Effects
Posted By Foobar 1 May 19, 2009 03:41:46 PM

Chesterfield, too bad. I call them special effects, and I call you a Trekkie, and most non-fanatics in the first world do the same.

Special Effects
Posted By chesterfield 1 May 19, 2009 04:02:05 PM

Yes, 2001 was special effects. Analog, multipass, optical printing, photographing models, etc. The term "visual effects" is relatively new, and is there to give proper credit to the hard working, on-set 'special effects' crew, versus the hard-working geeks on computers doing the 'visual effects'. Oh, and Foobar, I'm not a Trekkie, I work as a Visual Effects Supervisor...hence the grumpiness. Walk on set of a major motion picture and call the VFX supervisor the 'special effects guy' in front of the real special effects guy, and prepare for the backlash.

RE: Special Effects
Posted By chesterfield 1 May 19, 2009 04:29:22 PM

Yes, twosheds, visual effects is a subset in the history of special effects. It is more European to call all the effects "special effects" as well. However, when a movie like the Dark Knight has close to 1000 digital effects, and the director goes around bragging that there were just a few hundred, and the rest was special effects, it perpetuates the macho myth of doing it all on set, risking lives to make movies. (the new Bond movie had 934 digital FX!) This instantly negates the brutally long hours of work, done by the talented digital artists...the visual effects guys. They are slowly getting their credit, but till then, we have to live with the misnomers of the popular press and media. Ok, serve me right to rant on a site with "geek" in the title. I'll stop now.

Re: Special Effects
Posted By rswierczz 1 May 19, 2009 07:09:32 PM

I think the most annoying thing about the current CG effects are not the visuals (they are indeed beautiful) but the completely broken physics. The lack of conservation of angular and linear momentum, totally non-realistic hopping, bouncing, transfer of energy when colliding or rebounding, etc. etc. To my eye it looks like beautiful machinery acting like a string operated toy from the budget sci-fi movies of the 50's. If you get a chance to witness up close in person a steam catapult assisted takeoff from an aircraft carrier, you will behold what good effects should aspire to. You have it all: high-tech yet grungy, steam, water, fire, metal, heat, and most importantly realism at the physics level. The movie 2001 tried to get the physics right along with a slim few others. Don't underestimate the ability of poor effects to jar you out of your suspension of disbelief.

Re: Star Trek: what it teaches film makers about special effects
Posted By samson7point1 1 May 20, 2009 01:05:33 PM

I agree with pretty much all of the comments about CGI being a little too ready a substitute for creative camera work, puppeteering, animatronics, and honest to God explosions. This very quickly diminished my enjoyment of several movies. In I Am Legend, the CGI Lions actually caused me to spontaneously burst into laughter in the theater, much to my own embarassment. A great example is the difference between Terminator 2 and Terminator 3. Plot notwithstanding, the former used animatronics, stunt men, makeup, prosthesis, real fire and explosions, and although the content was less spectacular than in 3, the experience was more enjoyable because of the stagecraft employed. I have to differ with you on the Transformers comment, however. I believe the CG was used appropriately and to great effect for two reasons. Firstly the giant robots were the main attraction for 95% of the people who went to see it. Not only did it help the film; there needed to be more of it. Secondly, there was some genuine "wow" factor there. Most of the effects shots in modern movies can be done on a PC by one guy in his basement. The shots in Transformers were not only clearly well above that level of sophistocation and detail, but they were melded so seamlessly into the stories it was much more possible to suspend disbelief than with something like Pirates.

Re: Star Trek: what it teaches film makers about special effects
Posted By picknmix 1 May 20, 2009 01:36:58 PM

I loved the effects in this movie. The scene in the opening battle with the Kelvin when the ships hull is penetrated and a crew member is sucked out into the silent vacuum is stunning. I think the acid test is that you get carried away with story and action and don't get time to wonder what worked and what didn't. Star Trek passed that test with flying colours in my book.
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