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The Ryan Lambie column: games to films

Ryan Lambie


Ryan wonders when - and if - a truly great game>film conversion will ever grace our screens...

Published on Apr 9, 2009

By now you'll probably have already read the news: Columbia Pictures are making a film version of Shadow Of The Colossus. In theory, this is a fantastic idea; as several movie news outlets have already pointed out, Fumito Ueda's 2005 classic is a hugely cinematic game to begin with - featuring a lone warrior fighting colossal, citadel-like beasts on a lonely widescreen vista with only his loyal steed for company. It's epic, emotionally engaging and there's even a sucker-punch twist ending.

But there's just one, tiny problem: Hollywood. The likelihood of the game's bleak and surreal beauty making it to the screen intact is less than zero; its solitary protagonist, who gallops wordlessly through an almost monochrome landscape to slaughter the eerie and strangely sympathetic colossi, will almost certainly prove too bleak for LA's cash-chasing executives.

This means that fundamental changes will have to be made - horrible, depressing changes. The almost dialogue-free narrative will be the first to go; Pixar may have just about got away with a near-silent first act in Wall-E, but a video game adaptation aimed at popcorn munching teenagers? Highly unlikely. And if the Hollywood execs demand plenty of expositional dialogue, that leaves the screenwriter with two options: give Agro, Wander's horse, a speaking role - a thought too dreadful to contemplate - or, just as unpleasant, introduce a completely new character who can fit into the typical 'buddy' role and make stupid jokes or utter the inane but inevitable line 'let's get out of here'.

The news that script writing duties will be undertaken by Justin Marks isn't exactly encouraging either - his last project was the dire Streetfighter: The Legend Of Chun-Li.

What a decent Shadow Of The Colossus adaptation needs is an action director who understands how to mix pace and pathos with CG and violence - a Park Chan Wook, perhaps or Guillermo Del Toro - and financial backers with the integrity and balls to leave Ueda's desolate landscape and plot as it is.

As you've probably gathered by now, I don't hold out much hope for Colossus: The Movie, but then I think I've got good reason to be cynical. Just look at Hollywood's previous attempts at video game adaptation: Dead Or Alive, Resident Evil, Street Fighter, Hitman, Mortal Kombat, Double Dragon, Tomb Raider, Doom. All a pointless waste of time, actors, cameras, costumes and clapper boards. Even last year's Max Payne, which lead actor Mark Wahlberg at least implied wouldn't be as dreadful as its predecessors ('It's probably one of the edgier roles I've played but also the most layered' he said in a pre-release interview), proved to be little better.

And Shadow Of The Colossus isn't the only game to movie adaptation to hit the headlines this week - Gore Verbinski has just told Disney that he won't be directing a fourth Pirates Of The Caribbean, and will instead be focusing his attention on a movie based on Bioshock. While I have a fair amount of faith in Verbinski's film making abilities (the first Pirates was excellent, as was The Weatherman), the fate of the Bioshock film rests largely in the hands of its financiers; will they retain the complexities of the utopia-gone-sour original, the moral ambiguities and the occasionally horrific overtones? I hope so, but probably not.

It's ironic, in fact, that as Hollywood movies have begun to borrow so many adrenaline-inducing moments from video games - for example, watching the Fast And Furious franchise is like watching someone else play Burnout, and the fourth Indiana Jones movie looked like a bad cutscene from Tomb Raider or Uncharted. Despite the ever increasing presence of computer generated imagery in blockbuster movies, a genuinely watchable video game-based film has so far proved elusive.

And if Hollywood couldn't make a watchable kung-fu movie out of a brain dead beat-em-p like Dead Or Alive, what chance do they have with the comparatively literary subtleties of Shadow Of The Colossus or Bioshock?


Ryan writes his gaming column every week at Den Of Geek. Last week's is here.

 

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Re: The Ryan Lambie column: games to films
Posted By willbass86 1 April 9, 2009 01:20:35 PM

The fundamental problem is that films need to be more accessible than games, as they are trying to reach a broader audience. Any gamer worth their salt knows what he/she would want to see in their favourtie adap, but that's not what pulls in the popcorn munchers.

Re: The Ryan Lambie column: games to films
Posted By Vinnydoz007 1 April 9, 2009 02:36:58 PM

I think in time, the crossover from VG'ss to film will get better. When you think about it, the comic book revolution happening right now in film, really is similar to the VG revolution in film that is sure to happen. It took years, but with the success of Ironman and The Dark Knight, real serious actors, directors and producers are looking now to Comics for inspiration. I assume a similar revolution will happen with VG's. Once someone puts forth a really good attempt, people will see the value and start to use the genre more. currently, just about every VG movies that comes out is merely a cash grab. Make the movie profitable, thats the only desire. Once people start putting in a real passion to the VG genre in film, then and only then will we see a VG movie of the caliber of the Dark Knight. I dont think we are far off. However it is still clear that Hollywood has not truly embraced the VG community in the way gamers want them too.

Re: The Ryan Lambie column: games to films
Posted By Ibashdaily 1 April 9, 2009 04:03:21 PM

The only problem with the adaption is that the "gut punching twist" was only gut punching because of the 12+ hours you spent building to that moment. I don't know if that relationship can be conveyed properly in just 90 mins to make the gut punch really stick. I love the idea of the movie, but the execution has to be perfect in order to do it any sort of justice. And we all know that won't happen.

Re: The Ryan Lambie column: games to films
Posted By varoh 1 April 10, 2009 11:24:44 AM

Bruckheimers Prince of Persia next summer will be the first proper big budget attempt to translate a game to movie. Probably got the best shot

Re: The Ryan Lambie column: games to films
Posted By toryoom 1 April 10, 2009 05:40:50 PM

I really liked reading this article, because it places the blame where it so justly belongs: with Hollywood itself rather than with the games. I've heard too many people try to blame the games for being "too shallow" or not designed to function in any other medium but a game. However, the truth is that the principles which shape video games are not really all that far off from those in film, and it's thereby not at all infeasible to have justice done to them in movie form. Even relatively shallow premises like Street Fighter COULD have a decent movie translation made that pleases both game fans and movie watchers. It just --as the article aptly pointed out-- requires effort, integrity, and ingenuity on the part of the team taking on such a project. And as long as Hollywood views video game movies with a condescending "just-quick-cash" mentality, and handling them with the disrespect that goes with such an attitude, we won't see a good video game-based movie anytime soon.

Re: The Ryan Lambie column: games to films
Posted By vasces 1 April 13, 2009 09:01:10 PM

As a fan of the "Silent Hill" franchise since the release of the original, I have to say that I think they actually did a pretty good job with that one. Not only was a lot of the imagery maintained, but I think the movie had an ending that you would truly encounter in the game.
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