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Alternate Cover: What does the Arkham Asylum game tell us about Batman?

James Hunt


James has been enjoyed the Arkham Asylum videogame - but what are the three things it tells us about the Dark Knight himself...

Published on Sep 28, 2009

Last week, I wittered briefly on about how great Batman: Arkham Asylum is while I was in the process of playing it. Having now completed the game I can say, without a doubt, it is very probably the finest comic-based computer game I've ever played - and as a fairly hardcore Marvel fan, it hurts to admit that.

Of course, I'm probably biased, because the one thing Arkham Asylum does that most comic games fail to do is capture the essence of the character. All too often, characters are shoved into a generic beat ‘em up that could feature one of a million comic properties without much tweaking. The Hulk game, the Spider-Man game - there's very little tying them to the characters except for a means of locomotion. I think it was Oscar Wilde who said, "Swinging does not make a Spider-Man, nor smashing tanks a Hulk." Probably.

But still, let's back up my words with some facts - what, exactly, does Arkham Asylum teach us about Batman? Be warned - there are spoilers from here on in, and if you plan on playing the game, you should skip it or ruin the experience for yourself.

1. Batman is a Detective

The most frequently forgotten element of Batman's skill set - all but ignored in even the best films - is that Batman is a detective. One of the best, in fact. Arkham Asylum not only tricks you out with all kinds of detecting gear to track down foes, it also has you chasing down solutions to a substantial number of riddles left by one Edward "The Riddler" Nigma while you progress through the game.  It's not that Batman is simply a detective in this game - you actually play the role of one when you assume his identity as the gamer.

2. Batman is a Person

The Scarecrow's appearances in Arkham are some of the best moments of the game, as the mind-bending gas forces the Bat to confront his biggest fears. It's easy to think of Batman as a single-minded and unwavering juggernaut of a hero, but in exposing his fears, it shows the human side to the character - and the mental strength he has in overcoming those fears. Again, though, the point where Arkham Asylum crosses the line from pedestrian to genius is the moment where, as you get infected with Scarecrow's intoxicating gas, the screen starts to glitch and your console appears to fail. I was literally staring at the power button expecting it to red-ring any second - of course, it was all a fake-out, designed to make the gamer feel genuine fear - and by Christ, it worked. Meta-gaming at its finest.

3. Batman is a Lunatic

The point that Batman isn't necessarily as sane as he likes to think has been a constantly popular topic for his writers - and parts of this game lead you to question that for yourself.  The game takes place in an asylum, let's not forget, so you're constantly juxtaposing the character against the madness surrounding you and, worryingly, fitting right in. The game translates this by ramping up the stakes as you continue. As things progress, the situation gets more desperate and tense, and you'll find yourself taking on situations and manoeuvres you would have thought too dangerous or risky a few hours beforehand. At some points, you even find yourself controlling the villains for a limited amount of time. If the final cut-scene alone doesn't leave you doubting Batman's sanity, then frankly, you haven't been paying attention.

So, that's what we can learn about Batman from Arkham Asylum - at least, what you can learn by doing, not by seeing. After all, there are still plenty of character profiles to read if that's what you prefer! The only bad part about playing Arkham Asylum? The fact that it's over - so be here next week when I'll be doing a list of the perfect Batman stories to read once you've completed Arkham Asylum!

James writes Alternate Cover every Monday at Den Of Geek. His previous column can be found here.

 

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Re: Alternate Cover: What does the Arkham Asylum game tell us about Batman?
Posted By cordas 1 September 28, 2009 11:34:14 AM

This game is just awesome, I have just got to the point where you fight 2 titans in the botanical gardens.... Cheesy H Wrist, that was a fight and a half. After it I was sat in my chair for about 5min just shaking and laughing. I love the way this game is developing, I love how they have portrayed all the characters... I even feel sorry for the bag guys... After my last run in with Harly my heart goes out to her.

Re: Alternate Cover: What does the Arkham Asylum game tell us about Batman?
Posted By chewedmelon 1 September 28, 2009 12:18:26 PM

it was all a fake-out, designed to make the gamer feel genuine fear - and by Christ, it worked. Meta-gaming at its finest. --- and you just spoiled it you a**e!!!

Re: Alternate Cover: What does the Arkham Asylum game tell us about Batman?
Posted By cdalkire 1 September 28, 2009 01:31:03 PM

I also freaked out when the screen glitched, especially since we had just replaced our machine. I just had to watch my son's reaction in the same area since he thinks I sometimes over react sometimes to games. He freaked out too. Priceless. Absolutely great game.

Re: Alternate Cover: What does the Arkham Asylum game tell us about Batman?
Posted By jrhunt 1 September 28, 2009 01:53:41 PM

Chewedmelon - there is a spoiler warning in this article, precisly *because* I didn't want to spoil that moment for anyone who hadn't played the game.

Re: Alternate Cover: What does the Arkham Asylum game tell us about Batman?
Posted By matimage 1 September 28, 2009 02:14:20 PM

Have to agree. Personally, I think its one of the best Batman experience in any media. Up there with Year 1, The Long Halloween and Batman Begins.

Re: Alternate Cover: What does the Arkham Asylum game tell us about Batman?
Posted By micah.byrd 1 September 28, 2009 04:01:17 PM

I know ODST and other releases later in the year will claim this spot, but I honestly think this is the game of the year. I know it's short and there's no online mode (which is grossly overrated. Remember when you just played a game instead of looking for someone to play against?) It is a tense, visceral, exciting ride that sucks you in and addicts you through to the finish. And let's be honest, didn't it feel just as creepy in some parts as the best moments in Resident Evil? Masterful work from the moment you start playing until you finish, probably just as exhausted as the Dark Knight. And a touch that wasn't addressed in the column is his appearance as the game progresses. Subtle, but so effective in relating the rigors of the night is how he appears to be physically beaten, suit torn, stubble on his face.... Amazing game!

Re: Alternate Cover: What does the Arkham Asylum game tell us about Batman?
Posted By Davros 1 October 13, 2009 11:36:34 PM

And it also shows that Batman has magical powers... How else did he manage to build a damm batcave on Arkham Island, just himself & magical Alfred. Jeez this guy is great!

Re: Alternate Cover: What does the Arkham Asylum game tell us about Batman?
Posted By osiris292 1 October 14, 2009 01:29:26 PM

great article and yes a truely great game. I went back and found/solved all the riddler puzzles and trophys as well once i'd completed it - some were so tough to figure out! even with the maps. Also chewedmelon clearly didn't read the SPOILER WARNING ma-ha!
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