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Alternate Cover: Why motion comics are failing

James Hunt


Neither comics nor cartoons, this hybrid form has yet to impress, argues James...

Published on Sep 7, 2009

I can't remember where the term ‘Motion Comic' first originated, but history will no doubt find someone to punish for that particular crime eventually. What I do remember is that the idea of an ‘animated comic' has been around with us longer than the terminology has.

From the 1960s Marvel cartoons, (mostly comprised of static shots with animated mouths and camera pans masquerading as animation) to the late 1990s Shockwave-based Marvel Online Comics on AOL, to the motion comics of today, people have been obsessed with making comics more dynamic by injecting some movement. And if we've learnt nothing from these attempts, it's that they simply don't work.

Sure, the 60s ‘cartoons' got away with it, just, and the AOL-based comics were so niche and rudimentary that barely anyone remembers them anyway, but these days, the cat's out of the bag. Watchmen had an ‘animated' release on DVD, while the Spider-Woman motion comic topped the iTunes chart for its category mere weeks ago. Someone, somewhere clearly thinks this idea still has merit.

So, let me try to convince you why it doesn't.

Now, for a start, let us remember that comics and animation are different mediums. You cannot translate from one to another without losing something. In the case of comics, you gain some simple animation and a voiceover, but equally, you lose the ability to do the animation and voices in your mind. And at the same time, the freedom to study and digest each panel is taken from you.

Although letterers add subtle effects to speech and captions in comics to denote cadence and emphasis, the reader's brain still does much of the work. Although Rorschach says the same thing no matter who's reading Watchmen, the way he sounds and speaks differs, depending on who's reading the text - and if the recent Monkey Island talkie has taught us anything, it's that an actor's line reading, no matter how good it is, can't compete with the one you come up with in your head - because you've already chosen the best way to interpret the text in such a way that you find it the funniest, or the scariest, or the happiest or saddest.

The same is true of comics. Having an actor read a caption from a comic is like collapsing a quantum waveform, as many possibilities suddenly converge into one.

But what of the artwork? If anything, that comes across worse. As good as Dave Gibbons' artwork is, it simply wasn't designed to be animated. In comics, the movements are implicit, not explicit, and that means grander gestures, unfamiliar angles and composition the likes of which TV and films would balk at. ‘Animating' Nite-Owl walking towards the reader by poorly scaling the figure on top of the background makes a mockery of panel and page. You can no more turn individual comic panels into animated images than you can take stills from a movie and turn them into comic panels while retaining the essence of the movie. It just isn't possible.

Of course, these problems are largely with comics that have simply been adapted to the ‘motion comics' format. Spider-Woman, we are to believe, was developed for both simultaneously - so in theory, it should be better. Unfortunately, it doesn't appear to have broken the mould. Rather than create a true ‘motion comic', the creators have simply followed the example set by previous attempts at the format - and to be fair, no-one has really figured out how a ‘motion comic' truly differs from a cartoon.

There are, after all, areas where the motion comics have their strengths. Ambient noise, works fantastically. Subtle movements - a trail of smoke, a body of water or a flashing cursor - can be easily depicted to create simple but effective atmosphere. The question, really, is how to take the idea of reading a page, at your own pace and in your own voice, then translate that into an animated form without losing those two things. Then we'd truly have an animated comic - but personally I'm not so sure it can be done.

And just so we're clear, my problem isn't with ‘motion comics' as a marketing tool, as an initiative to reach out to new readers. It's purely with the way that the majority of ‘motion comics' display a staggering misunderstanding, if not outright disrespect, for both the art and craft of the comics medium. The ‘motion comics' format can undoubtedly work technically and creatively, instead of merely practically - it just hasn't managed to do so yet.

James writes Alternate Cover every Monday at Den Of Geek. His previous column can be found here.

 

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Re: Alternate Cover: Why motion comics are failing
Posted By LizLemon 1 September 7, 2009 08:42:50 AM

I can understand your point of view, as a comics expert, James. :c) May I offer... I've never read comics - nothing against them, but just have too many novels I've yet to get through. My husband has a large collection, but no time to read new stuff. We both liked the Watchmen motion comics a lot. I appreciate it's nowhere near the experience of reading graphic novels, but it was something we could share and enjoy on TV from the comfort of the couch. (I've 'read' digital comics on the PC, but it takes a lot of navigating not feasible for TV.) I'd love more motion comics like Watchmen, personally. It lets me enjoy genres I wouldn't ordinarily be exposed to short of waiting for a comic-based film to come out. It does take the personal interpretation of reading away, but, then again, it's almost like being read to as a child, when your mom or dad 'do' the voices and I found that a nice experience. :cD But, I'll easily admit, Im probably not the intended audience of comics in any form, even though I'd like more time and ways to explore them. :c)

Re: Alternate Cover: Why motion comics are failing
Posted By James-Clayton 1 September 7, 2009 12:13:15 PM

Absolutely agree, James. From what I've seen of Spider-Woman I'm really not impressed, and I just all round prefer having the option to study panels and immrse myself in a subjective world of a comic - not have it scrolled out for me. I'm sure that motion comics can be done well, and animated adaptations for TV/film do and can work. When it's sort of in an in-between nowhere world - neither full-on comic or animation - then it doesn't work.

Re: Alternate Cover: Why motion comics are failing
Posted By blagh 1 September 8, 2009 04:14:49 AM

Personally, the most annoying thing about the comics is the voice-over - there tends to be these weird gaps between lines of dialogue (also one of my pet peeves in video games). That said, one of my favourite webcomics has been experimenting with animation for a while: www.orneryboy.com/index.php?comicID=361 He has a bit more success, perhaps because the comic has been drawn in Flash since its inception.

Re: Alternate Cover: Why motion comics are failing
Posted By MarkBernal 1 September 8, 2009 06:56:16 PM

Motion comics are just beginning to be created. The cost of entry is low for independent creators who wish to try their hand at shaping the direction of this new medium. Original motion comics (not converted from print) will emerge and I believe it will be interesting to see what new independent creators will dream up. Being one of these new independent creators (www.bernalmedia.com), I believe it is to earlier to write off motion comics. To do so would stunt the growth of the medium and all its potential and possibilities.

Re: Alternate Cover: Why motion comics are failing
Posted By hristinho18 1 September 11, 2009 09:26:17 PM

Waah waah. Isnt it just such a shame that everything that publishers are doing with THEIR OWN intellectual property, is actually making them more popular, reaching a wider audience, and making them more money...? I found the Watchmen mo-com (see, I've already bastardised a contraction for them) more than adequate. The original art is there, the mood is captured well, and the story is presented entirely. I even got over the MontyPythonesque female voices. For people who would otherwise never have read the material, this a prime alternative. No doubt there will be evolution in a new medium, but for a 'debut' effort- bravo! As ever with 'still comics', the talent will still be demonstrated (or otherwise be missing) in the writing, characterisation, pacing and composition- why worry that motion comics are cheapening the industry? Its a different way of telling a story. This way can be told on my 42in LCD to kids who are not allowed to even touch my hardcover graphic novel.

Re: Alternate Cover: Why motion comics are failing
Posted By stuxmusic 1 September 13, 2009 02:21:50 PM

I liked the way the Fantastic four comic was presented in the extras of the Marvel Imperfects video game. You went at your own pace and it was only the headers that were read out, while the page was animated in small sections.

Re: Alternate Cover: Why motion comics are failing
Posted By silenig 1 September 29, 2009 10:54:54 PM

As an OST nut I'd like to add: the scores of these comics are at best lacking, especially when they have has to rival the sound of the movies (see Batman: Black & White). And the male narrator doing the female voices in Watchmen was cringe-worthy. However, I think there's an audience for motion comics, I have to admit that I enjoyed both Watchmen and Batman, although they both seemed to miss the point of the original works. I agree with those that said that it's too soon to judge. This can evolve into an interesting new medium.
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